What Is It Like to Work at Electronic Arts Reddit

Electronic Arts Interview Questions

Updated April twenty, 2022

Found 845 of over 845 interviews

Interviews at Electronic Arts

Experience

Positive 60%

Negative 21%

Neutral eighteen%

Getting an Interview

Applied online 53%

Recruiter 16%

Employee Referral 14%

Electronic Arts

Associate Producer Interview

Anonymous Interview Candidate

Application

I interviewed at Electronic Arts

Interview

Tiresome beginning, finished too apace. After not hearing back at all for 2 weeks on a position, the process which followed felt rushed, near, as if the two weeks leading up had been my fault somehow.

Interview Questions

  • The lightbulb puzzle: 3 lightbulbs in 1 room, 3 switches in some other, by simply walking from 1 room to the other, identify which switch is for which bulb.

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Electronic Arts

3D Artist/3D Animator/3D Environmental Artist Interview

Bearding Interview Candidate

Application

I interviewed at Electronic Arts

Interview

Keen, quick, and the employer was respectful. Got along well, landed the job, and nevertheless enjoy their company to this twenty-four hour period. Glad to be a function of EA! Just complaint I have was the rooms A/C, but that isn't an of import factor

Interview Questions

  • Out of all the other companies, why us?

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What people are saying about Electronic Arts

Electronic Arts

Software Engineer Interview

Anonymous Interview Candidate

Awarding

I interviewed at Electronic Arts

Interview

They asked questions about my previous work feel and what I did before. What kind of experience I have with game engines. What programming languages I know. They didn't inquire annihilation technical.

Interview Questions

  • Do you accept gameplay programming experience with Unreal Engine four on commercial games?

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Electronic Arts

PhD Intern Interview

Anonymous Interview Candidate

Application

I interviewed at Electronic Arts

Interview

The first part of the interview consisted of a telephone interview with Hr. The follow upwardly consisted of a challenge to develop a game in C++. The next step of the interview was a discussion with senior developers based on the challenge.

Interview Questions

  • A challenge to develop a game in C++.

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Electronic Arts

Projection Managing director Interview

Anonymous Employee

Application

I practical online.   I interviewed at Electronic Arts

Interview

Fun and easygoing. Was not that technical, but this was probably cause its an internship role rather than a full time. Overall, alot easier than other tech companies, and the recruiters are extremely nice and open to helping you if y'all accept questions.

Interview Questions

  • Tell me about yourself and why you want to work hither.

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Electronic Arts

UI Designer Interview

Anonymous Interview Candidate

Application

I interviewed at Electronic Arts

Interview

Very unorganized. Felt similar my time had been wasted and received little to no communication. After interviewing, I received an automated response to say somebody had already been offered the role before I had even begun interviewing. This was after waiting ii weeks for a follow up interview to exist setup with the squad. For a big name company, I would expect more than organization in the interview process. If a candidate was already identified and offer was extended, I experience it is ingenious to continue to actively interview candidates and ask for their time that could be committed to roles that are really open.

Interview Questions

  • Run through your past experience, how I dealt with certain situations.

one person found this interview helpful

Electronic Arts

UI Designer Interview

Anonymous Interview Candidate

Awarding

I interviewed at Electronic Arts

Interview

Very unorganized. Felt like my time had been wasted and received little to no communication. After interviewing, I received an automatic response to say somebody had already been offered the role before I had fifty-fifty begun interviewing. This was afterwards waiting two weeks for a follow up interview to be setup with the team. For a big proper name company, I would await more system in the interview process. If a candidate was already identified and offering was extended, I feel it is ingenious to go on to actively interview candidates and ask for their time that could exist committed to roles that are actually open.

Interview Questions

  • Run through your by experience, how I dealt with certain situations.

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Electronic Arts

Man Resource Leader Interview

Anonymous Interview Candidate

Application

The process took ii months.   I interviewed at Electronic Arts

Interview

Recruiter call, manager zoom, multiple stakeholders on zoom. Canceled last coming together without explanation. But an e-mail for rejection afterward hours of fourth dimension committed in the process. We are all busy, I get it. But the candidate is giving upward time too. Please more respect.

Interview Questions

  • Share a piddling flake about yourself

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Electronic Arts

Localization Tester Interview

Anonymous Interview Candidate

Application

I interviewed at Electronic Arts

Interview

The process was expert, I had a conversation with two people from the company, both speaking either of the languages I'd have to piece of work with. A few days after the chat I received an offer.

Interview Questions

  • What traits should a good tester take?

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Electronic Arts

Tools Programmer Interview

Anonymous Employee

Application

I interviewed at Electronic Arts

Interview

Started with a fifteen infinitesimal phone interview with an EA recruiter. Then sat downwardly for a 30 minute behavioural interview, followed past a 90 minute technical interview. Overall a skilful experience!

Interview Questions

  • General C++ knowledge, and problems scenarios.

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Interviews

Electronic Arts Interviews FAQs

Glassdoor users rated their interview experience at Electronic Arts as 63.0% positive with a difficulty rating score of 2.74 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Software Engineer 2 and Intern rated their interviews as the hardest, whereas interviews for QA Tester and Software Engineer roles were rated as the easiest.

The hiring process at Electronic Arts takes an average of 21 days when considering 624 user submitted interviews across all job titles. Candidates applying for QA Tester had the quickest hiring procedure (on boilerplate 12 days), whereas Intern roles had the slowest hiring procedure (on average sixteen days).

Mutual stages of the interview process at Electronic Arts according to 624 Glassdoor interviews include:

Phone Interview: 29.87%

One on 1 Interview: 20%

Group Panel Interview: 14.76%

Skills Test: 9.52%

Presentation: 9.26%

Background Bank check: 4.89%

IQ Intelligence Test: 4.one%

Personality Exam: 3.32%

Drug Test: ii.79%

Other: i.48%

lewisbeficest.blogspot.com

Source: https://www.glassdoor.com/Interview/Electronic-Arts-Interview-Questions-E1628.htm

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