What Is It Like to Work at Electronic Arts Reddit
Electronic Arts Interview Questions
Updated April twenty, 2022
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Offer Received?
- All Candidates
- Received Offering Merely
Found 845 of over 845 interviews
Popular
- Pop
- Almost Recent
- Oldest First
- Easiest
- Most Difficult
Interviews at Electronic Arts
Experience
Positive 60%
Negative 21%
Neutral eighteen%
Getting an Interview
Applied online 53%
Recruiter 16%
Employee Referral 14%
Associate Producer Interview
Anonymous Interview Candidate
Application
I interviewed at Electronic Arts
Interview
Tiresome beginning, finished too apace. After not hearing back at all for 2 weeks on a position, the process which followed felt rushed, near, as if the two weeks leading up had been my fault somehow.
Interview Questions
- The lightbulb puzzle: 3 lightbulbs in 1 room, 3 switches in some other, by simply walking from 1 room to the other, identify which switch is for which bulb.
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3D Artist/3D Animator/3D Environmental Artist Interview
Bearding Interview Candidate
Application
I interviewed at Electronic Arts
Interview
Keen, quick, and the employer was respectful. Got along well, landed the job, and nevertheless enjoy their company to this twenty-four hour period. Glad to be a function of EA! Just complaint I have was the rooms A/C, but that isn't an of import factor
Interview Questions
- Out of all the other companies, why us?
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What people are saying about Electronic Arts
Software Engineer Interview
Anonymous Interview Candidate
Awarding
I interviewed at Electronic Arts
Interview
They asked questions about my previous work feel and what I did before. What kind of experience I have with game engines. What programming languages I know. They didn't inquire annihilation technical.
Interview Questions
- Do you accept gameplay programming experience with Unreal Engine four on commercial games?
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PhD Intern Interview
Anonymous Interview Candidate
Application
I interviewed at Electronic Arts
Interview
The first part of the interview consisted of a telephone interview with Hr. The follow upwardly consisted of a challenge to develop a game in C++. The next step of the interview was a discussion with senior developers based on the challenge.
Interview Questions
- A challenge to develop a game in C++.
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Projection Managing director Interview
Anonymous Employee
Application
I practical online. I interviewed at Electronic Arts
Interview
Fun and easygoing. Was not that technical, but this was probably cause its an internship role rather than a full time. Overall, alot easier than other tech companies, and the recruiters are extremely nice and open to helping you if y'all accept questions.
Interview Questions
- Tell me about yourself and why you want to work hither.
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UI Designer Interview
Anonymous Interview Candidate
Application
I interviewed at Electronic Arts
Interview
Very unorganized. Felt similar my time had been wasted and received little to no communication. After interviewing, I received an automated response to say somebody had already been offered the role before I had even begun interviewing. This was after waiting ii weeks for a follow up interview to exist setup with the squad. For a big name company, I would expect more than organization in the interview process. If a candidate was already identified and offer was extended, I experience it is ingenious to continue to actively interview candidates and ask for their time that could be committed to roles that are really open.
Interview Questions
- Run through your past experience, how I dealt with certain situations.
one person found this interview helpful
UI Designer Interview
Anonymous Interview Candidate
Awarding
I interviewed at Electronic Arts
Interview
Very unorganized. Felt like my time had been wasted and received little to no communication. After interviewing, I received an automatic response to say somebody had already been offered the role before I had fifty-fifty begun interviewing. This was afterwards waiting two weeks for a follow up interview to be setup with the team. For a big proper name company, I would await more system in the interview process. If a candidate was already identified and offering was extended, I feel it is ingenious to go on to actively interview candidates and ask for their time that could exist committed to roles that are actually open.
Interview Questions
- Run through your by experience, how I dealt with certain situations.
Be the get-go to find this interview helpful
Man Resource Leader Interview
Anonymous Interview Candidate
Application
The process took ii months. I interviewed at Electronic Arts
Interview
Recruiter call, manager zoom, multiple stakeholders on zoom. Canceled last coming together without explanation. But an e-mail for rejection afterward hours of fourth dimension committed in the process. We are all busy, I get it. But the candidate is giving upward time too. Please more respect.
Interview Questions
- Share a piddling flake about yourself
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Localization Tester Interview
Anonymous Interview Candidate
Application
I interviewed at Electronic Arts
Interview
The process was expert, I had a conversation with two people from the company, both speaking either of the languages I'd have to piece of work with. A few days after the chat I received an offer.
Interview Questions
- What traits should a good tester take?
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Tools Programmer Interview
Anonymous Employee
Application
I interviewed at Electronic Arts
Interview
Started with a fifteen infinitesimal phone interview with an EA recruiter. Then sat downwardly for a 30 minute behavioural interview, followed past a 90 minute technical interview. Overall a skilful experience!
Interview Questions
- General C++ knowledge, and problems scenarios.
Exist the start to discover this interview helpful
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Electronic Arts Interviews FAQs
Glassdoor users rated their interview experience at Electronic Arts as 63.0% positive with a difficulty rating score of 2.74 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Software Engineer 2 and Intern rated their interviews as the hardest, whereas interviews for QA Tester and Software Engineer roles were rated as the easiest.
The hiring process at Electronic Arts takes an average of 21 days when considering 624 user submitted interviews across all job titles. Candidates applying for QA Tester had the quickest hiring procedure (on boilerplate 12 days), whereas Intern roles had the slowest hiring procedure (on average sixteen days).
Mutual stages of the interview process at Electronic Arts according to 624 Glassdoor interviews include:
Phone Interview: 29.87%
One on 1 Interview: 20%
Group Panel Interview: 14.76%
Skills Test: 9.52%
Presentation: 9.26%
Background Bank check: 4.89%
IQ Intelligence Test: 4.one%
Personality Exam: 3.32%
Drug Test: ii.79%
Other: i.48%
Source: https://www.glassdoor.com/Interview/Electronic-Arts-Interview-Questions-E1628.htm
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